Erin McKown
Erin McKown
Principal Environment Artist - Magic Soup Games
Irvine, United States

Summary

Highly acclaimed Environment Artist with 12 years of industry experience creating immersive and visually stunning environments for console and VR AAA games. Proven track record of leading teams and driving visual development forward, with a background in world-building, material creation, and pipeline development. Adept at collaborating with cross-functional teams to bring complex game worlds to life, focusing on pushing the boundaries of visual quality and gameplay experience. Possess a unique blend of artistic vision, technical expertise, and leadership skills, with a portfolio that showcases a diverse range of environments.

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Skills

Overlap SculptingHigh to Low Poly BakingDigital SculptingDigital PaintingCross-Disciplinary CollaborationTeam LeadershipMentorshipVisual Development & Prototyping

Software proficiency

Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
SpeedTree
SpeedTree
Perforce
Perforce
Jira
Jira

Productions

    • Video Game
      Lone Echo II
    • Year
      2021
    • Role
      Lead Environment Texture Artist
    • Company
      Ready At Dawn
    • Video Game
      Echo Combat
    • Year
      2018
    • Role
      Senior Environment Texture Artist
    • Company
      Ready At Dawn
    • Video Game
      Lone Echo
    • Year
      2017
    • Role
      Senior Environment Texture Artist
    • Company
      Ready at Dawn
    • Video Game
      The Order: 1886
    • Year
      2015
    • Role
      Environment Texture Artist
    • Company
      Ready at Dawn

Experience

  • Lead Artist - Environment at Ready At Dawn (Meta)
    February 2022 - August 2024

    Unannounced Original IP (VR AAA)

    - Oversaw a strike-team of 10+ cross-discipline artists (at senior level and above) tasked with visual development and early prototyping for the look of the world as well as researching and developing world pipelines in UE5.

    - Led weekly 1:1 sessions prioritizing career growth & satisfaction for direct reports, twice-weekly group brainstorm, feedback and project planning sessions for VisDev strike-team, and co-led Mission strike-team.

    - Served as a Foliage Artist and Material Artist, crafting tiling environmental materials and foliage using custom painted and atlased materials.

  • Lead Environment Texture Artist at Ready At Dawn (Meta)
    May 2019 - February 2022

    Lone Echo II (Oct 2021)

    - Worked closely with the Art Director, Environment Art Teams, Design Team, and Principal Environment Technical Artist to bring the AAA VR artistic vision to life.

    - Managed a team of 12 Artists across both Environment Modeling and Environment Texturing disciplines.

    - Led weekly 1:1s prioritizing career growth& satisfaction for direct reports and twice-weekly team feedback and project planning sessions.

    - Prioritized and balanced team workload to meet project deadlines effectively.

    - Worked with the team to keep the project within budget constraints.

    - Strived to enhance the artistic quality and visual appeal of the game.

    - Served as the main Environment Texture artist for various game levels, managing the creation and application of materials in HabA and Spaceport.

    + Modeled and textured all vegetation in Hab A and Research Facility.

  • Senior Environment Texture Artist at Ready At Dawn
    April 2018 - May 2019

    Echo Combat (Nov 2018):

    - Collaborated with Art Leadership and Design team on visual development of materials for environment and payload systems

    - Created environment materials for level, UVs, material application and decal implementation in-game

  • Environment Texture Artist at Ready At Dawn
    Irvine, CA
    May 2012 - April 2018

    Lone Echo (July 2017)

    - Primary Environment Texture Artist responsible for creation and implementation of materials and decals across Kronos II Space Station.

    - Modeling and textured all vegetation in the Space Station.

    - Contributed to tiling common material library, studies include: powder coat paint, padded fabric and trim, metals, decals for all Kronos II model kits.

    The Order: 1886 (Feb 2015)

    - Tasked as the Primary Environment Texture Artist, handling the design and application of materials for Whitechapel Hospital Lobby, United India Company exterior, and Tesla’s Lab.

    - Modeling and textured all vegetation in the United India Company exterior.

    - Contributed to comprehensive common material library, studies include: tarnish, roofing materials, gravel, concrete, wood, herringbone flooring, ceramic tiles, and certain metals.