Summary

2+ years successful experience working independently and in teams to produce next- generation environmental textures and models. Strong competency in, and passion for, organic terrain and the corresponding assets. Proven ability to complete projects under deadline and within constraints, while responding well to all levels of feedback. Excellent multi-tasking, organizational and communication skills. High level of work ethic, motivation and attention to detail. Ability to quickly learn new workflows, techniques and software.

Skills

  • Texture Baking
  • Overlap Sculpting
  • Shader Techniques
  • High to Low Poly Baking
  • Digital Sculpting
  • Digital Painting
  • Software Proficiency

    Maya
    Maya
    ZBrush
    ZBrush
    Photoshop
    Photoshop
    Unreal Engine
    Unreal Engine

    Experience

    Environment Texture Artist

    Ready At Dawn Studios
    May 2012 - Present | Irvine, CA

    · Hand-sculpted and painted complex, layered texture maps.

    · Mapped textures onto 3D models and surfaces.

    · Created advanced or simple material shaders as required.

    · Followed established art direction and style through concepts and critiques.

    · Worked with modelers and design to create visually striking game environments.

    · Finished out levels or areas of the environment, including detail and polish work.